Lectures in Game Theory for Computer Scientists

Author:   Krzysztof R. Apt (Universiteit van Amsterdam) ,  Erich Grädel (Rheinisch-Westfälische Technische Hochschule, Aachen, Germany)
Publisher:   Cambridge University Press
ISBN:  

9780511973468


Publication Date:   01 June 2011
Format:   Undefined
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Lectures in Game Theory for Computer Scientists


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Overview

Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

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Author:   Krzysztof R. Apt (Universiteit van Amsterdam) ,  Erich Grädel (Rheinisch-Westfälische Technische Hochschule, Aachen, Germany)
Publisher:   Cambridge University Press
Imprint:   Cambridge University Press (Virtual Publishing)
ISBN:  

9780511973468


ISBN 10:   0511973462
Publication Date:   01 June 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Undefined
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

List of contributors; Preface Krzysztof R. Apt and Erich Grädel; 1. A primer on strategic games Krzysztof R. Apt; 2. Infinite games and automata theory Christof Löding; 3. Algorithms for solving parity games Marcin Jurdziński; 4. Back and forth between logic and games Erich Grädel; 5. Turn-based stochastic games Antonín Kučera; 6. Games with imperfect information: theory and algorithms Laurent Doyen and Jean-François Raskin; 7. Graph searching games Stephan Kreutzer; 8. Beyond Nash equilibrium: solution concepts for the 21st century Joseph Y. Halpern; Index.

Reviews

The last lecture is, from my point of view, the most insightful... it is itself well worth the price of the book. Fernando Berzal, Computing Reviews


The last lecture is, from my point of view, the most insightful... it is itself well worth the price of the book. Fernando Berzal, Computing Reviews


Author Information

Krzysztof R. Apt is Professor at the University of Amsterdam and a Fellow at Centrum voor Wiskunde en Informatica (CWI) in Amsterdam. Erich Grädel is Professor for Mathematical Foundations of Computer Science at RWTH Aachen University in Germany.

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