Learning Windows 8 Game Development

Author:   Michael Quandt
Publisher:   Packt Publishing Limited
Edition:   3rd Revised edition
ISBN:  

9781849697446


Pages:   244
Publication Date:   02 April 2023
Format:   Undefined
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Learning Windows 8 Game Development


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Overview

A standard practical tutorial running people through Windows 8 RT with a specific focus on game development is the approach chosen here. This type of approach will more likely appeal to an audience that is in need of a structured guide that they can emulate and learn from, unlike the usual reference text available in the market. Learning Windows 8 Game Development is for any developer looking to branch out and make some games. It's assumed that you will have an understanding of C++ and programming. If you want to program a game, this book is for you, as it will provide a great overview of Direct3D and Windows 8 game development and will kick-start your journey into 3D development.

Full Product Details

Author:   Michael Quandt
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Edition:   3rd Revised edition
Dimensions:   Width: 7.50cm , Height: 1.30cm , Length: 9.30cm
Weight:   0.427kg
ISBN:  

9781849697446


ISBN 10:   1849697442
Pages:   244
Publication Date:   02 April 2023
Audience:   General/trade ,  General
Format:   Undefined
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Michael Quandt has been working with games, from XNA to DirectX to Unity, as a hobbyist and professional for four years. He has spoken at local game development conferences and workshops while working with Microsoft Australia as a Technical Evangelist. Since then he has contributed to the translation of multiple major franchise games to the Windows Store platform, and continues to work with local developers and students to get them involved in game development and bringing their best to the Windows platform.

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