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OverviewWritten as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context.This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You dont have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need. Full Product DetailsAuthor: Krishna Kumar (University of Delhi, India)Publisher: Packt Publishing Imprint: Packt Publishing ISBN: 9781306073530ISBN 10: 1306073537 Pages: 104 Publication Date: 13 June 2014 Audience: General/trade , General Format: Undefined Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |