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OverviewA clear and practical guide to building games in libGDX. This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended. Full Product DetailsAuthor: Andreas OehlkePublisher: Packt Publishing Limited Imprint: Packt Publishing Limited Dimensions: Width: 7.50cm , Height: 2.00cm , Length: 9.30cm Weight: 0.666kg ISBN: 9781782166047ISBN 10: 1782166041 Pages: 388 Publication Date: 23 September 2013 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationAndreas Oehlke is a professional software engineer and a computer scientist who feels very much at home on any Linux/Unix machine. He holds a Bachelor's degree in Computer Science and loves to assemble and disassemble software and hardware alike. An exorbitant affi nity for electronics and computers has always been his trademark. His hobbies include game and web development, programming in general (software design and new languages), programming embedded systems with microcontrollers, playing sports, and making music.He currently works full-time as a software engineer for a German fi nancial institution. Furthermore, he has worked as a consultant and a game developer in San Francisco, CA. In his spare time, he provides his expertise to a German startup called Gamerald (http://www.gamerald.com/). Tab Content 6Author Website:Countries AvailableAll regions |