Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition

Author:   John Horton
Publisher:   Packt Publishing Limited
Edition:   2nd Revised edition
ISBN:  

9781788839150


Pages:   774
Publication Date:   29 August 2018
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Learning Java by Building Android Games: Learn Java and Android from scratch by building six exciting games, 2nd Edition


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Full Product Details

Author:   John Horton
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Edition:   2nd Revised edition
ISBN:  

9781788839150


ISBN 10:   1788839153
Pages:   774
Publication Date:   29 August 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Java, Android & Games Java Basics & An Introduction to Object Oriented Programming - Starting the Sub Hunter Game Java Variables, Operators, Expressions and Android Debugging - Spawning a Sub to Hunt Making Decisions with Java If, Else & Switch - Getting the Player's Input The Android Canvas Class, Drawing to The Screen - Firing Depth Charges While, Do While, For Loops, Break & Continue - Enhancing Sub Hunter Game Java Methods - Finishing Sub Hunter Game Object Oriented Programming - Starting the Pong Game Interfaces, Threads & Exceptions - Coding the Pong Game Loop Coding a class for the player's bat & Handling Input Collisions, Sound FX and Supporting Different Android Versions - Finishing the Pong Game Handling LOTS of Objects with Arrays - Welcome to Bullet HELL Drawing with Bitmap Graphics - Coding the Player and Finishing the Game Java Collections, The Stack, the Heap & Garbage Collection - Starting the Snake Game Using Java Enumerations - Building the Snake Class Android Localization, Hola! - Building a Retro Game Loop Finishing the Snake Game More Advanced OOP using Inheritance, Polymorphism & the Entity Component Pattern - Starting the Scrolling Shooter Game Managing Sound Better & Pausing the Game Coding The player's ship and Scrolling Stars Persisting Data & Finishing the Game Using More Advanced OOP with Singleton Pattern & the AssetManager Class - Starting the Platformer Game Viewing Huge Worlds Through a Camera Improving Performance with Object Pools & Animating with Sprite Sheets - Adding Enemies and Bullets Handling Multiple Screens & Communicating Between Objects - Finishing the Platform Game What next

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Author Information

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

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