Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

Author:   James Williams
Publisher:   Pearson Education (US)
ISBN:  

9780321767363


Pages:   256
Publication Date:   06 October 2011
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $79.17 Quantity:  
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Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL


Overview

HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast! Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimisation. Coverage includes Understanding the HTML5 innovations that make it possible to create amazingly rich games Setting up a state-of-the-art open source HTML5 game development environment Using JavaScript to drive sophisticated interactions between users and games Building basic games fast, with the prototype-based Simple Game Framework (SGF) Generating movement and gameplay with the canvas tag and surface Creating games with SVG vector graphics using the RaphaëlJS Javascript library Using Three.js to build powerful WebGL 3D games with far less complexity Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript Building a complete multiplayer game server using Node.js and WebSockets Planning and choosing tools for mobile game development with HTML5 Optimising game performance with offline cache, minification, and other techniques

Full Product Details

Author:   James Williams
Publisher:   Pearson Education (US)
Imprint:   Addison-Wesley Educational Publishers Inc
Dimensions:   Width: 17.90cm , Height: 1.30cm , Length: 22.60cm
Weight:   0.400kg
ISBN:  

9780321767363


ISBN 10:   0321767365
Pages:   256
Publication Date:   06 October 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Chapter 1 Introducing HTML5 Chapter 2 Setting Up Your Development Environment Chapter 3 Learning JavaScript Chapter 4 How Games Work Chapter 5 Creating Games with the Canvas Tag Chapter 6 Creating Games with SVG and RaphaelJS Chapter 7 Creating Games with WebGL and Three.js Chapter 8 Creating Games Without JavaScript Chapter 9 Building a Multiplayer Game Server Chapter 10 Developing Mobile Games Chapter 11 Publishing Your Games Index

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Author Information

James L. Williams is an experienced Silicon Valley developer and speaker who has presented worldwide on Java, user interfaces, and game programming. He created SwingXBuilder, a domain-specific language for creating user interfaces utilizing SwingX components, and is co-despot of Griffon, a framework for building rich applications with Groovy. While riding a coach bus to South by Southwest Interactive (SXSW), he and his team conceived, coded, and created a winning product in the StartupBus 2011 competition.

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