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OverviewIf you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required. Full Product DetailsAuthor: David YoungPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited Dimensions: Width: 7.50cm , Height: 1.90cm , Length: 9.30cm Weight: 0.603kg ISBN: 9781783281336ISBN 10: 1783281332 Pages: 352 Publication Date: 02 April 2023 Audience: General/trade , General Format: Undefined Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationDavid Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. After leaving NASA, he worked on the platform that powers Riot Game's League of Legends. David is pursuing a PhD at the University of Southern California, focusing on graphics research in the field of real-time hair rendering and simulation. Tab Content 6Author Website:Countries AvailableAll regions |
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