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OverviewLearning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers Full Product DetailsAuthor: Alex Okita (Float Hybrid Entertainment, San Francisco, California, USA)Publisher: Taylor & Francis Ltd Imprint: CRC Press Edition: 2nd edition Weight: 1.206kg ISBN: 9781138336810ISBN 10: 1138336815 Pages: 690 Publication Date: 25 September 2019 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Introduction: What This Book Is About 2. Before You Begin 3. First Steps: Just Getting Started 4. Basics: The Building Blocks of Code 5. Fundamentals: Building a Foundation 6. Intermediate: The Tricks of the Trade 7. Advanced 8. Extended 9. Stuff We Couldn’t Cover 10. Good Luck IndexReviewsAuthor InformationAlex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas. Tab Content 6Author Website:Countries AvailableAll regions |