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OverviewLearning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value. Full Product DetailsAuthor: AutodeskPublisher: Taylor & Francis Ltd Imprint: Focal Press Dimensions: Width: 19.10cm , Height: 2.20cm , Length: 23.50cm Weight: 0.880kg ISBN: 9780240811949ISBN 10: 0240811941 Pages: 345 Publication Date: 19 October 2009 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Unknown Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Language: Portuguese Table of ContentsAutodesk 3ds Max 2010 Foundation for Games Table of Contents Project 01 Lesson 01 | Introduction to Modeling for Games 13 Lesson 02 | Interface and UI 21 Lesson 03 | Primitives 43 Lesson 04 | Modifiers, Layers, Copies, Instances and References 71 Lesson 05 | Editable Polygon Objects 97 Lesson 06 | Materials and Texture Maps 123 Project 02 Lesson 07 | Using 2D Concepts 141 Lesson 08 | Polygonal Modeling for Games 155 Lesson 09 | UVW Unwrapping 181 Lesson 10 | Texturing Your First Prop 203 Lesson 11 | Animation Basics 215 3DSM10_FFG_Book 6 8/7/09 10:42:30 AM Project 03 Lesson 12 | Environment Planning and Organization 259 Lesson 13 | Modeling a Game Environment 269 Lesson 14 | Unwrapping and Texture Maps 291 Lesson 15 | The Camera 307 Lesson 16 | Introduction to Lighting and FX 315 Lesson 17 | Rendering 325 Image Gallery 224 Professional Interviews 332ReviewsAuthor InformationAutodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada. Tab Content 6Author Website:Countries AvailableAll regions |