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OverviewVirtual worlds are increasingly incorporated into modern universities and teaching pedagogy. Over 190 higher education institutions world-wide have done teaching in the virtual world of Second Life (SL). This book is based on the first Scandinavian project to experiment with the design and testing of teaching platforms for life long learning in SL. In 2007 it created a virtual island or ""sim"" in SL called ""Kamimo Education Island"". The project generated a number of courses taught in Second Life, and instructed educators in the use of SL. This book disseminates the experiences and lessons learned in that project and from other educational projects in SL. The book identifies the gaps in traditional forms of education. It provides a roadmap on issues of: instructional design, learner modelling, building simulations, exploring alternatives to design and integrating tools in education with other learning systems. Full Product DetailsAuthor: Judth Molka-Danielsen , Mats DestchmannPublisher: Tapir Academic Press Imprint: Tapir Academic Press Dimensions: Width: 23.00cm , Height: 1.00cm , Length: 15.50cm Weight: 0.414kg ISBN: 9788251923538ISBN 10: 8251923530 Pages: 194 Publication Date: 17 February 2009 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPreface by Graham Davies; Overview of the Book; The New Learning and Teaching Environment; Instructional Design, Teacher Practice and Learner Autonomy; Assessing Student Performance; Sim Creation and Management for Learning Environments; Serious Fun and Serious Learning: The Challenge of Second Life; Action Learning in a Virtual World; Enhancing Virtual Environments; Role Play Study in a Purchase Management Class; Learning by creating historical buildings; Performance in Second Life: some possibilities for learning and teaching; Spacing Creation: The HUMlab Second Life Project; Future Directions for Learning in Virtual Worlds.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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