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OverviewUnreal Engine 5 gives developers powerful tools to create cinematic, large-scale games. But mastering the engine requires more than scattered tutorials. You need real projects, real systems, and real development workflows. Learn Unreal Engine 5 by Building Real Games teaches advanced Unreal Engine development through hands-on game projects. Instead of isolated lessons, you'll build complete gameplay systems while learning how professionals structure and ship real games. Inside this book, you'll learn how to: Build scalable gameplay systems with Blueprints and C++ Create AI behaviors using Behavior Trees and EQS Implement combat mechanics, controllers, and ability systems Use Nanite and Lumen for next-generation graphics Design cinematic sequences with Sequencer Develop multiplayer gameplay with replication Optimize performance and package games for release Along the way, you'll create three complete projects: - A third-person action game with combat and enemy AI - A multiplayer survival game with crafting and networking - A cinematic narrative adventure with dialogue and branching story systems Designed for developers who want to move beyond beginner tutorials, this book focuses on real production workflows, scalable architecture, and professional development practices. Full Product DetailsAuthor: Dylan MilesPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 2.40cm , Length: 25.40cm Weight: 0.794kg ISBN: 9798250727884Pages: 462 Publication Date: 04 March 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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