Learn Sprite Kit for iOS Game Development

Author:   Leland Long
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1st ed.
ISBN:  

9781430264392


Pages:   256
Publication Date:   24 June 2014
Format:   Paperback
Availability:   In stock   Availability explained
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Learn Sprite Kit for iOS Game Development


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Overview

With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.

Full Product Details

Author:   Leland Long
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 17.80cm , Height: 1.40cm , Length: 25.40cm
Weight:   4.837kg
ISBN:  

9781430264392


ISBN 10:   143026439
Pages:   256
Publication Date:   24 June 2014
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

1. Hello World2. SKActions and SKTexture: Your First Animated Sprite 3. Sprite Movement with User Input 4. Edges, Boundaries, and Ledges 5. More Animated Sprites: Enemies and Bonuses 6. Creating a Cast of Characters 7. Points and Scoring 8. Contacts and Collisions 9. Adding More Scenes and Levels 10. Where to Go from Here

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Author Information

Leland Long?s programming began on a VIC-20 computer (3K of memory). He moved up to the Apple IIe (64K) and then on to the Mac 512K where he began using Microsoft File for an office database solution. Introduced to Filemaker II in the late 80?s he?s used various FileMaker Pro versions ever since. As a hobbyist he?s written a few programs over the years in BASIC and Pascal, but never pursued learning more languages such as C or learning Object-Oriented concepts. The release of the iPhone SDK has changed that! He?s excited to merge iPhone and FileMaker technologies together, resulting in more power and benefit to users. He is currently an in-house FileMaker developer for a non-profit company in South Carolina, where he lives with his wife and two youngest daughters. His oldest daughter and three grandchildren live close enough to keep life entertaining.

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