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OverviewWith Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece. Full Product DetailsAuthor: Leland LongPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: APress Edition: 1st ed. Dimensions: Width: 17.80cm , Height: 1.40cm , Length: 25.40cm Weight: 4.837kg ISBN: 9781430264392ISBN 10: 143026439 Pages: 256 Publication Date: 24 June 2014 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. Hello World2. SKActions and SKTexture: Your First Animated Sprite 3. Sprite Movement with User Input 4. Edges, Boundaries, and Ledges 5. More Animated Sprites: Enemies and Bonuses 6. Creating a Cast of Characters 7. Points and Scoring 8. Contacts and Collisions 9. Adding More Scenes and Levels 10. Where to Go from HereReviewsAuthor InformationLeland Long?s programming began on a VIC-20 computer (3K of memory). He moved up to the Apple IIe (64K) and then on to the Mac 512K where he began using Microsoft File for an office database solution. Introduced to Filemaker II in the late 80?s he?s used various FileMaker Pro versions ever since. As a hobbyist he?s written a few programs over the years in BASIC and Pascal, but never pursued learning more languages such as C or learning Object-Oriented concepts. The release of the iPhone SDK has changed that! He?s excited to merge iPhone and FileMaker technologies together, resulting in more power and benefit to users. He is currently an in-house FileMaker developer for a non-profit company in South Carolina, where he lives with his wife and two youngest daughters. His oldest daughter and three grandchildren live close enough to keep life entertaining. Tab Content 6Author Website:Countries AvailableAll regions |