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OverviewBuild Games that Don't Just Work, but Survive the Demands of Modern ProductionThe transition from writing simple scripts to engineering complex, high-performance game systems is the most significant hurdle for any developer. While the C# language offers incredible productivity, it also hides performance costs that can manifest as stuttering frame rates and unpredictable memory hitches. To build truly production-ready games, you must look beneath the high-level abstractions and master the technical rigor required for professional-grade systems engineering. Learn Modern C# for Game Development is a comprehensive guide designed to bridge the gap between intermediate coding and lead-level architecture. Written for developers who want to move beyond ""code that works"" toward a ""Mechanical Sympathy"" for the hardware, this book focuses on the three pillars of professional engineering: Clarity, Performance, and Modularity. What You Will Master: Advanced Memory Management: Take control of the Garbage Collector by understanding generational behavior and allocation patterns. Master the use of Memory and ref structs to achieve C++ level performance within a managed environment. Scalable Architecture: Transition from monolithic ""God Objects"" to decoupled, modular systems. Build robust state machines, hierarchical state systems, and event-driven communication channels that keep your codebase organized as your project grows. Asynchronous Excellence: Leverage the power of multi-core processors with task-based concurrency. Learn to manage async/await workflows for non-blocking I/O, level streaming, and background AI processing without stalling the main game loop. Deterministic Logic and Testing: Ensure your simulation is predictable and bug-free. Implement unit testing independent of your engine, use mocking and fakes for complex system verification, and prevent regressions in growing codebases. Live Ops and Extensibility: Prepare your architecture for the long term. Learn how to version data schemas for updates, manage technical debt in live environments, and build custom editor tools that empower your entire creative team. Designed for Professional GrowthThis is not a beginner's tutorial for learning syntax; it is a technical reference for those ready to lead. Whether you are working in Unity, Godot, or a custom engine, the principles inside apply to any real-time interactive simulation. Each chapter provides deep explanations of why specific patterns are chosen, how they impact the CPU cache, and how they facilitate team-wide collaboration. Stop fighting your engine and start leveraging the full power of modern C#. By mastering the structural elegance and technical discipline explored in this book, you will possess the toolkit required to build the next generation of stable, scalable, and visually stunning interactive experiences. Move beyond the script. Become the architect of your game world. Full Product DetailsAuthor: Elliot MarchPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 1.10cm , Length: 25.40cm Weight: 0.367kg ISBN: 9798244697261Pages: 208 Publication Date: 20 January 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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