Learn Lua for iOS Game Development

Author:   Jayant Varma
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1st ed.
ISBN:  

9781430246626


Pages:   416
Publication Date:   19 December 2012
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Learn Lua for iOS Game Development


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Overview

So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store. Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.

Full Product Details

Author:   Jayant Varma
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 17.80cm , Height: 2.10cm , Length: 25.40cm
Weight:   7.787kg
ISBN:  

9781430246626


ISBN 10:   1430246626
Pages:   416
Publication Date:   19 December 2012
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Author Information

Jayant Varma is the founder of OZ Apps (www.oz-apps.com), a consulting and development company providing IT solutions with specialization in mobile technology. He is an experienced developer with more than 20 years of industry experience spread across several countries. He is the author of a number of books on iOS development, including Learn Lua for iOS Game Development (Apress, 2012), Xcode 6 Essentials (Packt, 2015), and More iPhone Development with Objective-C (Apress, 2015). He has also been a university lecturer in Australia where he currently resides. He loves traveling and finds Europe to be his favorite destination.

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