Learn C++ for Game Development

Author:   Bruce Sutherland
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1st ed.
ISBN:  

9781430264576


Pages:   324
Publication Date:   17 June 2014
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Learn C++ for Game Development


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Author:   Bruce Sutherland
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 17.80cm , Height: 1.70cm , Length: 25.40cm
Weight:   0.613kg
ISBN:  

9781430264576


ISBN 10:   1430264578
Pages:   324
Publication Date:   17 June 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

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