Learn 2D Game Development with C#: For iOS, Android, Windows Phone, Playstation Mobile and More

Author:   Kelvin Sung ,  Jack Keng-Wei Chang ,  Rob Zhu ,  Jebediah Pavleas
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1st ed.
ISBN:  

9781430266044


Pages:   292
Publication Date:   19 December 2013
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Learn 2D Game Development with C#: For iOS, Android, Windows Phone, Playstation Mobile and More


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Author:   Kelvin Sung ,  Jack Keng-Wei Chang ,  Rob Zhu ,  Jebediah Pavleas
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 17.80cm , Height: 1.50cm , Length: 25.40cm
Weight:   5.485kg
ISBN:  

9781430266044


ISBN 10:   143026604
Pages:   292
Publication Date:   19 December 2013
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

* Introducing 2D Game Development in C# * Getting to Know the MonoGame Framework *2D Graphics, Coordinates, and Game State * Getting Things Moving * Pixel-Accurate Collisions * Game Object States and Semiautonomous Behaviors * Sprites, Camera, Action! * Particle Systems* Building Your First 2D Game

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Author Information

Kelvin Sung is a Professor with the Computing and Software Systems at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign in 1992. His background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto, where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. Before joining Alias|Wavefront, Kelvin was an Assistant Professor with the School of Computing, National University of Singapore. Kelvin’s research interests are in studying the role of technology in supporting human communication. Funded by Microsoft Research and the National Science Foundation, Kelvin’s recent work focused on the intersection of video game mechanics, real-world problems, and mobile technologies. Kelvin teaches both undergraduate and graduate classes in Computer Graphics, Game Development, and Mobile Computing.

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