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OverviewThe world of gaming is no longer limited to screens-it surrounds you, reacts to you, and pulls players into entirely new realities. This book shows how a single garage, a laptop, and the right skills can become the foundation of a professional AR/VR game design studio. It takes you step by step through the practical journey of creating immersive virtual and augmented reality games using industry-standard tools, without requiring a large team or a massive budget. The focus stays grounded in real-world execution, helping you understand not only how these technologies work, but how to turn them into playable, engaging experiences for modern headsets. Inside, you'll explore the complete creative and technical pipeline behind AR and VR games, from understanding spatial design and player interaction to building environments, mechanics, and performance-optimized experiences. The book explains how game Engine are used in professional studios, why each engine matters, and how independent creators can use them efficiently. You'll gain clarity on headset ecosystems, development workflows, testing methods, and the mindset required to build games that feel immersive rather than experimental. If you're ready to move beyond traditional game development and start building interactive worlds that players can step inside, this book lays out a clear and practical path from idea to execution-right from your own garage. Full Product DetailsAuthor: Stem SchoolPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 15.20cm , Height: 1.30cm , Length: 22.90cm Weight: 0.331kg ISBN: 9798245999951Pages: 244 Publication Date: 28 January 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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