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OverviewKotlin for Cross-Platform Games: Building Once, Deploying Everywhere with Kotlin Multiplatform & KorGE What if you could build a game once and deploy it seamlessly to Android, iOS, desktop, and the web-without juggling multiple codebases or rewriting logic for each platform? This book shows you how to do exactly that, using the power of Kotlin Multiplatform and the KorGE game engine. Kotlin for Cross-Platform Games is a practical, hands-on guide for developers who want to move beyond traditional platform silos and create games that run everywhere. Whether you are an indie developer looking to maximize reach, a Kotlin programmer eager to expand into game development, or a hobbyist searching for an efficient way to bring your ideas to life, this book equips you with the tools and workflow you need. Inside, you'll find clear explanations, step-by-step coding examples, and an end-to-end walkthrough of building a complete game project. You'll not only learn the mechanics of coding with KorGE but also how to structure, optimize, and deploy projects that scale across devices. What sets this book apart is its structured approach that mirrors a real development cycle: Foundations of Cross-Platform Game Development - Learn why Kotlin is uniquely suited for games and how KorGE provides a lightweight yet powerful framework. Setting Up and Configuring Projects - Get hands-on with Kotlin Multiplatform setup, Gradle configuration, and organizing shared vs. platform-specific code. Core Gameplay and Systems - Understand game loops, input handling, sprites, animations, physics, and collision detection. Game Architecture and Modular Design - Apply clean architecture principles, manage state and scenes, and use dependency injection effectively. Audio, Multimedia, and Advanced Features - Add music, sound effects, networking basics, and save/load systems for real-world projects. Cross-Platform Deployment - Step through building for Android, iOS, desktop, and the web using a single codebase. Project Walkthrough - Follow a complete example from concept planning to full deployment. Every chapter is designed to be actionable, ensuring you build real skills and finish with a project you can showcase. If you've ever wanted to create games without being tied down by platform-specific tools or redundant coding, this book provides the roadmap. Build once, deploy everywhere, and let your ideas reach players on every device. Get your copy today and start creating games with Kotlin Multiplatform and KorGE. Full Product DetailsAuthor: Tony BozemanPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 0.90cm , Length: 25.40cm Weight: 0.290kg ISBN: 9798266664531Pages: 160 Publication Date: 22 September 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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