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OverviewFull Product DetailsAuthor: Jacek MandziukPublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: 2010 ed. Volume: 276 Dimensions: Width: 15.50cm , Height: 1.40cm , Length: 23.50cm Weight: 0.454kg ISBN: 9783642262135ISBN 10: 3642262139 Pages: 254 Publication Date: 01 March 2012 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsI: AI Tools and State-of-the-Art Accomplishments in Mind Games.- Foundations of AI and CI in Games. Claude Shannon’s Postulates.- Basic AI Methods and Tools.- State of the Art.- II: CI Methods in Mind Games. Towards Human-Like Playing.- An Overview of Computational Intelligence Methods.- CI in Games – Selected Approaches.- III: An Overview of Challenges and Open Problems.- Evaluation Function Learning.- Game Representation.- Efficient TD Training.- Move Ranking and Search-Free Playing.- Modeling the Opponent and Handling the Uncertainty.- IV: Grand Challenges.- Intuition.- Creativity and Knowledge Discovery.- Multi-game Playing.- Summary and Perspectives.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |