Knights Club: The Buried City: The Comic Book You Can Play

Author:   Shuky ,  Waltch ,  Novy
Publisher:   Quirk Books
Volume:   6
ISBN:  

9781683691471


Pages:   104
Publication Date:   14 January 2020
Recommended Age:   From 8 to 12 years
Format:   Paperback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Our Price $19.99 Quantity:  
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Knights Club: The Buried City: The Comic Book You Can Play


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Full Product Details

Author:   Shuky ,  Waltch ,  Novy
Publisher:   Quirk Books
Imprint:   Quirk Books
Volume:   6
Dimensions:   Width: 14.70cm , Height: 0.70cm , Length: 21.00cm
Weight:   0.227kg
ISBN:  

9781683691471


ISBN 10:   1683691474
Pages:   104
Publication Date:   14 January 2020
Recommended Age:   From 8 to 12 years
Audience:   Children/juvenile ,  Children's (6-12)
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Reviews

Praise for Knights Club! In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them. --Game Informer, on Knights Club: The Bands of Bravery Wonderfully fun and entertaining. --Midwest Book Review, on Knights Club: The Buried City An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike. --BioGamer Girl, on Knights Club: The Bands of Bravery It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development. - Sussan N., Librarian at Alsip-Merrionette Park Public Library, on Knights Club: The Bands of Bravery All good fun and it kept my son highly entertained...Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read. --Grab This Book, on Knights Club: The Bands of Bravery Everyone loves the Comic Quests series! Kid approved. --The Dice Tower, on Hocus & Pocus: The Legend of Grimm's Woods For kids just diving into the genre, [Comic Quests is] a fantastic gateway and springboard to those more involved types of [role-playing] games. --The Roarbots If you love reading, gaming, and magical animals, you're going to fall head over heels for this brand new graphic novel series. --YAYOMG!, on Hocus & Pocus: The Legend of Grimm's Woods An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story. --School Library Journal, on Hocus & Pocus: The Legend of Grimm's Woods An exciting and adventurous way to encourage young people to read, as well as hone their critical thinking and problem-solving skills. --Midwest Book Review, on Iron Magicians Great for commutes, waiting in long lines, or any instance where you're stuck without anything to do or anyone to talk to. Or, you know, simply because you want to play an RPG by yourself!. --Sequential Tart, on Iron Magicians Fun for kids of all ages. --Really Into This, on Hocus & Pocus: The Legend of Grimm's Woods


Everyone loves the Comic Quests series! Praise for Hocus & Pocus: The Legend of Grimm's Woods Kid approved. --The Dice Tower If you love reading, gaming, and magical animals, you're going to fall head over heels for this brand new graphic novel series. --YAYOMG! An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story. --School Library Journal An innovative twist on a familiar format and fairy tale. --Booklist This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game--the resultant gaming comic promises to delight young decision-makers. --Publishers Weekly An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike. --BioGamer Girl Fun for kids of all ages. --Really Into This Praise for Knights Club: The Bands of Bravery: In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them. --Game Informer An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike. --BioGamer Girl It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development. - Sussan N., Librarian at Alsip-Merrionette Park Public Library All good fun and it kept my son highly entertained...Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read. --Grab This Book


Author Information

Shukyis the co-founder of Makaka Editions, a comics and graphic novel publisher in France. He is the author of nine interactive comicsas well as several traditional comics. Waltchis a comics artist who contributes to several fanzines, including Ribozine. His clientsincludeVents d'Ouest and Ankama. Novyis a comics author, letterer, and illustrator living in France.

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