Kha Game Development with Haxe: Build High-Performance Cross-Platform Games and Master Low-Level Graphics Programming

Author:   Swen Drechsler
Publisher:   Independently Published
ISBN:  

9798259415904


Pages:   560
Publication Date:   29 April 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $138.47 Quantity:  
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Kha Game Development with Haxe: Build High-Performance Cross-Platform Games and Master Low-Level Graphics Programming


Overview

What if you could build your own high-performance game engine instead of relying on black-box tools? What if you truly understood how rendering, input, audio, and cross-platform deployment work under the hood? Kha Game Development with Haxe shows you how to turn that ambition into reality.This book delivers a complete, hands-on path to creating fast, efficient, and scalable 2D games using Haxe and the Kha framework. Rather than abstracting complexity away, it guides you through the core systems that power modern games, from low-level graphics programming and rendering pipelines to audio integration, entity systems, and deployment across desktop, web, and mobile platforms. Each chapter builds on the last, helping you construct a fully functional game engine while developing a deep understanding of performance-focused design. By the end, you won't just be using a framework, you'll be shaping it to your needs. Inside this book, you will: Build a custom 2D rendering engine with sprite systems, batching, and shader integration Master cross-platform game development with Haxe, targeting Windows, Linux, macOS, HTML5, Android, and iOS Implement scalable architecture using Entity Component Systems (ECS) and scene management Optimize performance with efficient memory usage, reduced draw calls, and GPU-aware techniques Design responsive input systems and immersive audio pipelines Package, deploy, and maintain production-ready game builds Whether you're an indie developer aiming to push performance limits or a programmer seeking deeper control over your tools, this book equips you with practical skills and a strong architectural mindset. You'll gain the confidence to build systems that are not only functional, but robust, efficient, and adaptable for future projects. If you're ready to move beyond surface-level development and take full control of your game technology, this is your next step. Get your copy today and start building games the way professional engines are built, from the ground up.

Full Product Details

Author:   Swen Drechsler
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 2.90cm , Length: 25.40cm
Weight:   0.957kg
ISBN:  

9798259415904


Pages:   560
Publication Date:   29 April 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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