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OverviewContinuing the Comic Quests series, Iron Magicians is an interactive, pick-your-panel graphic novel for middle grade readers, full of adventure, magic, and fun! In a steampunk version of nineteenth-century Paris, magical mana crystals have replaced steam and coal to power the machines and gadgets that make the city tick. On the eve of the Universal Exhibition of 1889, France seeks to demonstrate its power by unveiling a new secret weapon- the imposing Eiffel Tower, built with magic by Gustave Eiffel himself. But then disaster strikes--the mana crystals needed to power the tower are discovered missing! You are a talented student in technomagy, the artful blend of magic and science. You are tasked with the mission of finding enough mana crystals to operate the tower. It's up to you to harness your intelligence, bravery, and skill to fulfill this secret mission. Full Product DetailsAuthor: Cetrix , YuioPublisher: Quirk Books Imprint: Quirk Books Volume: 5 Dimensions: Width: 14.60cm , Height: 1.30cm , Length: 21.00cm Weight: 0.396kg ISBN: 9781683691297ISBN 10: 1683691296 Pages: 184 Publication Date: 06 August 2019 Recommended Age: From 8 to 12 years Audience: Children/juvenile , Children / Juvenile Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsReviewsEveryone loves the Comic Quests series! Praise for Hocus & Pocus: The Legend of Grimm's Woods Kid approved. --The Dice Tower If you love reading, gaming, and magical animals, you're going to fall head over heels for this brand new graphic novel series. --YAYOMG! An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story. --School Library Journal An innovative twist on a familiar format and fairy tale. --Booklist This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game--the resultant gaming comic promises to delight young decision-makers. --Publishers Weekly An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike. --BioGamer Girl Fun for kids of all ages. --Really Into This Praise for Knights Club: The Bands of Bravery: In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them. --Game Informer An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike. --BioGamer Girl It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development. - Sussan N., Librarian at Alsip-Merrionette Park Public Library All good fun and it kept my son highly entertained...Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read. --Grab This Book An exciting and adventurous way to encourage young people to read, as well as hone their critical thinking and problem-solving skills. --Midwest Book Review The most engaging role-playing experience yet from Comic Quests. --Dad Suggests Everyone loves the Comic Quests series! Praise for Hocus & Pocus: The Legend of Grimm's Woods Kid approved. --The Dice Tower If you love reading, gaming, and magical animals, you're going to fall head over heels for this brand new graphic novel series. --YAYOMG! An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story. --School Library Journal An innovative twist on a familiar format and fairy tale. --Booklist This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game--the resultant gaming comic promises to delight young decision-makers. --Publishers Weekly An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike. --BioGamer Girl Fun for kids of all ages. --Really Into This Praise for Knights Club: The Bands of Bravery: In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them. --Game Informer An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike. --BioGamer Girl It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development. - Sussan N., Librarian at Alsip-Merrionette Park Public Library All good fun and it kept my son highly entertained...Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read. --Grab This Book Author InformationCetrix (aka Guillaume Pracht) is a game designer and writer since 2010 and has worked in the French video game industry since 2015. Yuio (aka tienne Simon) is a Belgian comics artist, colorist, and illustrator. Tab Content 6Author Website:Countries AvailableAll regions |