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OverviewDo you have a great idea for a graphics-intensive iPhone application, but don't know how to bring it to life? This book offers the perfect solution: a crash course on the OpenGL graphics library, with an overview of iPhone 3D development. Whether you're an experienced OpenGL developer looking to build iPhone apps for the first time, or an iPhone developer wanting to learn how to create sophisticated graphics, ""IPhone 3D Programming"" brings both of these worlds together in one concise, easy- to-use guide. You'll work step by step with OpenGL ES, a graphics library designed for embedded systems such as mobile phones, by progressing from simple to more complex programs. You'll learn how to build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, and a spring system simulation. Learn fundamental graphics concepts, including transformation matrices and quaternions. Get set up for iPhone development with the Xcode environment. Full Product DetailsAuthor: Philip RideoutPublisher: O'Reilly Media Imprint: O'Reilly Media Dimensions: Width: 17.80cm , Height: 2.20cm , Length: 23.30cm Weight: 0.698kg ISBN: 9780596804824ISBN 10: 0596804822 Pages: 320 Publication Date: 22 June 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Awaiting stock ![]() The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsReviewsAuthor InformationPhilip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body. Tab Content 6Author Website:Countries AvailableAll regions |