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OverviewFull Product DetailsAuthor: Jeremy AlessiPublisher: Cengage Learning, Inc Imprint: Delmar Cengage Learning Edition: New edition Dimensions: Width: 18.60cm , Height: 2.60cm , Length: 23.20cm Weight: 0.880kg ISBN: 9781435454781ISBN 10: 1435454782 Pages: 432 Publication Date: 22 June 2010 Audience: Professional and scholarly , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsIntroduction. Chapter 1: Technical Basics. Chapter 2: Apple Developer Program. Chapter 3: Unity Fundamentals. Chapter 4: Unity User Interface. Chapter 5: Unity Programming. Chapter 6: Creating a Game Concept. Chapter 7: Prototyping That Concept. Chapter 8: Taking Advantage of the Platform. Chapter 9: Debugging With Unity Remote. Chapter 10: Polishing a Prototype. Chapter 11: Uploading With iTunes Connect. Chapter 12: User Feedback and Updates. Author InformationJeremy has been developing video games for over a decade. Scholastic, Garage Games, and Reflexive Entertainment have published his work. His first independent title, Aerial Antics (2004), was nominated for Sim Game of the Year by Game Tunnel, listed as a top 5 physics download by Computer Gaming World, and was featured on the G4 Network TV show Cinematech. Currently, he is producing several new titles for the iPhone through independent studio Midnight Status. In addition Jeremy also writes the popular Games Demystified series of articles, which appear on Gamasutra. Tab Content 6Author Website:Countries AvailableAll regions |