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OverviewFull Product DetailsAuthor: Thomas LuckaPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.890kg ISBN: 9781138427747ISBN 10: 1138427748 Pages: 394 Publication Date: 20 December 2019 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPreface -- 1. Introduction— Let There Be ... Games! -- 2. The Basics— How Does It All Work? -- 3. Game Development From 0 to 60 in No Time Flat -- 4. Making Connections: Multiplayer Games with Game Kit and Game Center -- 5. OpenGL ES: Turbocharged! -- 6. The Third Dimension 3D Games -- 7. On the Trail of Angry Birds— Physics Engine Box2D -- 8. The GLKit Framework— OpenGL ES Made Easy -- 9. Complete Control: Game Sounds with OpenAL -- 10. Waiting to Be a Millionaire -- Bibliography -- Index.ReviewsAuthor InformationLucka, Thomas Tab Content 6Author Website:Countries AvailableAll regions |