Invent Your Own Computer Games with Python, 4E

Author:   Al Sweigart
Publisher:   No Starch Press,US
Edition:   4th Revised edition
ISBN:  

9781593277956


Pages:   376
Publication Date:   16 December 2016
Format:   Paperback
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

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Invent Your Own Computer Games with Python, 4E


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Overview

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language-even if you've never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to- -Combine loops, variables, and flow control statements into real working programs -Choose the right data structures for the job, such as lists, dictionaries, and tuples -Add graphics and animation to your games with the pygame module -Handle keyboard and mouse input -Program simple artificial intelligence so you can play against the computer -Use cryptography to convert text messages into secret code -Debug your programs and find common errors As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Full Product Details

Author:   Al Sweigart
Publisher:   No Starch Press,US
Imprint:   No Starch Press,US
Edition:   4th Revised edition
Dimensions:   Width: 17.80cm , Height: 2.00cm , Length: 23.40cm
Weight:   0.616kg
ISBN:  

9781593277956


ISBN 10:   1593277954
Pages:   376
Publication Date:   16 December 2016
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

Chapter 1: The Interactive Shell Chapter 2: Writing Programs Chapter 3: Guess the Number Chapter 4: Jokes Chapter 5: Dragon Realm Chapter 6: Using the Debugger Chapter 7: Designing Hangman with Flowcharts Chapter 8: Writing the Hangman Code Chapter 9: Extending Hangman Chapter 10: Tic-Tac-Toe Chapter 11: Bagels Chapter 12: Cartesian Coordinates Chapter 13: Sonar Treasure Hunt Chapter 14: Caesar Cipher Chapter 15: Reversi Chapter 16: AI Simulation Chapter 17: Using Pygame and Graphics Chapter 18: Animating Graphics Chapter 19: Collision Detection and Input Chapter 20: Sounds and Images Chapter 21: Dodger

Reviews

It's a great introduction to Python and a great introduction to building fairly simple but interesting games. The author's not just a talented coder, but a Python maestro. And his programming techniques provide good lessons on how to approach programming tasks. Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit. --GeekDad


It's a great introduction to Python and a great introduction to building fairly simple but interesting games. The author's not just a talented coder, but a Python maestro. And his programming techniques provide good lessons on how to approach programming tasks. Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit. --GeekDad


It's a great introduction to Python and a great introduction to building fairly simple but interesting games. The author's not just a talented coder, but a Python maestro. And his programming techniques provide good lessons on how to approach programming tasks. <-Computerworld Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit. -GeekDad


It's a great introduction to Python and a great introduction to building fairly simple but interesting games. The author's not just a talented coder, but a Python maestro. And his programming techniques provide good lessons on how to approach programming tasks. Games are a great way to engage kids, and Python is a perfect language for them to see immediate results on the screen as they code. Invent Your Own Computer Games with Python should be a hit. --GeekDad


Author Information

Al Sweigart is a software developer and teaches programming to kids and adults. He has written several Python books, including Automate the Boring Stuff with Python and Making Games with Python & Pygame.

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