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OverviewFull Product DetailsAuthor: Ian Parberry (University of North Texas, Denton, USA)Publisher: Taylor & Francis Inc Imprint: CRC Press Inc Dimensions: Width: 15.20cm , Height: 1.80cm , Length: 22.90cm Weight: 0.453kg ISBN: 9781466565760ISBN 10: 1466565764 Pages: 261 Publication Date: 06 February 2013 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsRead Me First. Introduction to Game Physics: Mathematics for Game Physics. A Rigid Body Physics Game. A Soft Body Physics Toy. Game Physics with Box2D: Getting Started. A Tale of Three Modules. The Cannon Game. The Collision Module. Appendices. Bibliography. Index.ReviewsAuthor InformationIan Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. He is also the secretary of the Society for the Advancement of the Science of Digital Games. A pioneer of game development in academia, Dr. Parberry is the author of seven books and more than 70 articles on a wide range of computing subjects, including algorithms, complexity theory, parallel computing, neural networks, and game development. In 2010, The Princeton Review ranked his undergraduate game development program in the top 50 in North America. More than 60 professional game developers are alumni of his game development classes, including Jason West, co-founder of the Call of Duty franchise. Tab Content 6Author Website:Countries AvailableAll regions |