Introduction to Game Development : Comprehensive, International Edition

Author:   Steve Rabin
Publisher:   Cengage Learning, Inc
Edition:   2nd Revised edition
ISBN:  

9780840031037


Pages:   1016
Publication Date:   26 June 2009
Format:   Mixed media product
Availability:   Awaiting stock   Availability explained


Our Price $256.74 Quantity:  
Add to Cart

Share |

Introduction to Game Development : Comprehensive, International Edition


Add your own review!

Overview

Based on the most recent curriculum guidelines of the IGDA, updated in 2008, 'Introduction to Game Development, Second Edition' surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Full Product Details

Author:   Steve Rabin
Publisher:   Cengage Learning, Inc
Imprint:   Cengage Learning, Inc
Edition:   2nd Revised edition
Dimensions:   Width: 18.80cm , Height: 6.10cm , Length: 23.10cm
Weight:   1.928kg
ISBN:  

9780840031037


ISBN 10:   0840031033
Pages:   1016
Publication Date:   26 June 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Unknown
Availability:   Awaiting stock   Availability explained

Table of Contents

Part 1: Critical Game Studies; Part 2: Game Design; Part 3: Game Programming: Languages and Architecture; Part 4: Game Programming: Math, Collision Detection, and Physics; Part 5: Game Programming: Graphis, Animation, AI, Audio, and Networking; Part 6: Audio Visual Design and Production; Part 7: Game Production and the Business of Games; About the CD-ROM

Reviews

Author Information

Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List