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OverviewThis book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. It teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more. You can create a small collection of complete computer games developed throughout the book. It uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games. Full Product DetailsAuthor: James R. ParkerPublisher: Mercury Learning & Information Imprint: Mercury Learning & Information Dimensions: Width: 17.50cm , Height: 1.80cm , Length: 22.90cm Weight: 0.780kg ISBN: 9781937585402ISBN 10: 1937585409 Pages: 350 Publication Date: 17 June 2015 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1. Introduction to Game Internals; Chapter 2. Graphics and image in Processing; Chapter 3. Sound; Chapter 4. 2D Game Example: Hockey Pong; Chapter 5. 3D Graphics; Chapter 6. Artificial Intelligence and Collision Detection; Chapter 7. Example 3D Game; Chapter 8. Web-Based Games and Processing.js; Chapter 9. Animations and Video; Chapter 10. Android; Chapter 11. Networking and Multi-player Games; Chapter 12. A Simple Multiplayer example; Appendix A. Math for Games; Appendix B. Processing Basics.ReviewsAuthor InformationParker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley). Tab Content 6Author Website:Countries AvailableAll regions |
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