Introduction to Game Development: Using Processing

Author:   James R. Parker
Publisher:   Mercury Learning & Information
ISBN:  

9781937585402


Pages:   350
Publication Date:   17 June 2015
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $147.81 Quantity:  
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Introduction to Game Development: Using Processing


Overview

This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. It teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more. You can create a small collection of complete computer games developed throughout the book. It uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games.

Full Product Details

Author:   James R. Parker
Publisher:   Mercury Learning & Information
Imprint:   Mercury Learning & Information
Dimensions:   Width: 17.50cm , Height: 1.80cm , Length: 22.90cm
Weight:   0.780kg
ISBN:  

9781937585402


ISBN 10:   1937585409
Pages:   350
Publication Date:   17 June 2015
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1. Introduction to Game Internals; Chapter 2. Graphics and image in Processing; Chapter 3. Sound; Chapter 4. 2D Game Example: Hockey Pong; Chapter 5. 3D Graphics; Chapter 6. Artificial Intelligence and Collision Detection; Chapter 7. Example 3D Game; Chapter 8. Web-Based Games and Processing.js; Chapter 9. Animations and Video; Chapter 10. Android; Chapter 11. Networking and Multi-player Games; Chapter 12. A Simple Multiplayer example; Appendix A. Math for Games; Appendix B. Processing Basics.

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Author Information

Parker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

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