Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Author:   Jeremy Gibson Bond
Publisher:   Pearson Education (US)
Edition:   3rd edition
ISBN:  

9780136619949


Pages:   1296
Publication Date:   12 October 2022
Format:   Paperback
Availability:   Available To Order   Availability explained
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#


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Overview

Make Great Games with Unity. If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Samples Preview sample pages from Introduction to Game Design, Prototyping, and Development >

Full Product Details

Author:   Jeremy Gibson Bond
Publisher:   Pearson Education (US)
Imprint:   Addison Wesley
Edition:   3rd edition
Dimensions:   Width: 17.80cm , Height: 5.20cm , Length: 23.20cm
Weight:   1.820kg
ISBN:  

9780136619949


ISBN 10:   0136619940
Pages:   1296
Publication Date:   12 October 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

PART I Game Design and Paper Prototyping Chapter 1 Thinking Like a Designer Chapter 2 Game Analysis Frameworks Chapter 3 The Layered Tetrad Chapter 4 The Inscribed Layer Chapter 5 The Dynamic Layer Chapter 6 The Cultural Layer Chapter 7 Acting Like a Designer Chapter 8 Design Goals Chapter 9 Paper Prototyping Chapter 10 Game Testing Chapter 11 Math and Game Balance Chapter 12 Guiding the Player Chapter 13 Puzzle Design Chapter 14 The Agile Mentality Chapter 15 The Digital Game Industry PART II Programming C# in Unity Chapter 16 Thinking in Digital Systems Chapter 17 Introducing Unity Hub and the Unity Editor Chapter 18 Introducing Our Language: C# Chapter 19 Hello World: Your First Program Chapter 20 Variables and Components Chapter 21 Boolean Operations and Conditionals Chapter 22 Loops Chapter 23 Collections in C# Chapter 24 Functions and Parameters Chapter 25 Debugging Chapter 26 Classes Chapter 27 Object-Oriented Thinking Chapter 28 Data-Oriented Design PART III Game Prototype Tutorials Chapter 29 Apple Picker Chapter 30 Mission Demolition Chapter 31 Space SHMUP -- Part 1 Chapter 32 Space SHMUP -- Part 2 Chapter 33 Prospector Solitaire -- Part 1 Chapter 34 Prospector Solitaire -- Part 2 Chapter 35 Dungeon Delver -- Part 1 Chapter 36 Dungeon Delver -- Part 2 Part IV Next Steps Chapter 37 Coding Challenges Chapter 38 Beyond This Book PART V Online Appendices

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Author Information

Jeremy Gibson Bond is a Professor of Practice teaching game design and development at Michigan State University, which in 2022 was ranked the #1 public university for undergraduate game development by Princeton Review three of the last four years. Since 2013, he has served the IndieCade independent game festival and conference as the Chair of Education and Advancement, where he co-chairs the IndieXchange summit each year and has also chaired the GameU summit. In 2013, Jeremy founded the company ExNinja Interactive, through which he develops his independent game projects. He also created the official Unity Certified Programmer Exam Review specialisation on Coursera, which thousands of developers (including several Unity employees) used to prepare for the UCP exam from 2018-2022. Jeremy has worked as a programmer and prototyper for companies such as Human Code and frog design; has taught classes for Great Northern Way Campus (in Vancouver, BC), Texas State University, the Art Institute of Pittsburgh, Austin Community College, and the University of Texas at Austin; and has worked for Walt Disney Imagineering, Maxis, and Electronic Arts/Pogo.com, among others.

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