Introduction to Game Analysis

Author:   Clara Fernández-Vara (New York University, USA)
Publisher:   Taylor & Francis Ltd
Edition:   3rd edition
ISBN:  

9781032410074


Pages:   344
Publication Date:   03 June 2024
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Introduction to Game Analysis


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Full Product Details

Author:   Clara Fernández-Vara (New York University, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Edition:   3rd edition
Weight:   0.453kg
ISBN:  

9781032410074


ISBN 10:   1032410078
Pages:   344
Publication Date:   03 June 2024
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

“Games and play are diverse, and one approach does not suit all of them. Here one can find tools that are appropriate for analysing games from simple to highly complex, while also taking into account their associated forms of play and game cultures.” - Frans Mäyrä, Professor of Information Studies and Interactive Media, Tampere University, Finland “The book arms anyone interested in videogames with a rich vocabulary and an analytical toolset that is both deep and accessible. My students love how it guides them through the process and helps them uncover meaning by themselves. A must read!” - Víctor Navarro-Remesal, Professor and Game Scholar, Tecnocampus – Universistat Pompeu-Fabra, Spain


Author Information

Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center, New York University. She teaches courses on game studies and narrative design, while also working as a game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, the relationship between games and other media, and videogame history.

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Latest Reading Guide

NOV RG 20252

 

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