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OverviewMaster the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments. Full Product DetailsAuthor: Gianpiero MoioliPublisher: APress Imprint: APress Edition: 1st ed. Weight: 0.913kg ISBN: 9781484279533ISBN 10: 1484279530 Pages: 466 Publication Date: 03 March 2022 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: Introducing Blender 3.0Subtopics: • Main changes in the new version 3.0• How to install Blender 3.0 and other versions• The new user interface and user experience• How to use new keyboard shortcuts• Start to understand the new real-time renderer Chapter 2: Modeling Inorganic and Organic Objects in Blender Subtopics: • Modeling with mesh, curve, surface, and other types of objects• Modeling with modifiers• Sculpting: the basics of modeling in sculpt mode• Project: The mad hatter's tea party Chapter 3: Building a 3D Environment Subtopics: • Modeling for architecture• Character modeling for architecture• Blender 3.0 add-ons for architectural modeling• Procedural and parametric modeling• Modeling and importing furniture• Projects - Modeling a living room - Populating our environment - Modeling a chair for the mad hatter's tea party Chapter 4: Materials, Lighting, and World Settings Subtopics: • Nodes and material nodes• Textures• UV mapping and unwrapping• Lights and shadows• Cameras• The world settings: Sky texture and environment texture• Projects - Creating traditional material nodes - Creating a PBR material - Creating textures for PBR materials - Creating a procedural material Chapter 5: PaintingSubtopics:• Painting modes in Blender - Vertex paint - Weight paint• Digital painting tools - Blender's - Krita's• Projects: Weight paint - Painting a texture - Creating a painted texture - Node-based texture painting Chapter 6: Render, Compositing, and Video Editing Subtopics:• Cycles and Eevee• The Eevee Rendering Engine• The Cycles Rendering Engine• Freestyle• Post Processing: the Compositor and the Video Sequence Editor (VSE)• Projects - Rendering an image and a video with Eevee - Rendering with Cycles with Denoise - Deepening compositing techniques - Creating a brief videoReviewsAuthor InformationGianpiero Moioli is a sculptor, architect, and professor of sculpture, virtual architecture, and history of contemporary architecture at the Brera Academy of Fine Arts in Milan. He has been a certified instructor (BFCT) with the Blender Foundation since 2008. Gianpiero graduated with a degree (MA) in sculpture from the Brera Academy of Fine Arts in Milan and received his degree (MA) in architecture from the Polytechnic University of Milan. In 2008, he and Stefania Albertini created the Brera Academy Virtual Lab, a virtual sculpture and architecture laboratory at the Academy of Fine Arts of Brera. He started using Blender in 2004 and presented his first results with this open source software in three Blender conferences in 2008, 2010, and 2011. Tab Content 6Author Website:Countries AvailableAll regions |