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OverviewWritten for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you'll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you'll learn how to use Maya to put your new 3D knowledge into practice. To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the why behind what you have just done. These whys include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you'll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further. If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you! Full Product DetailsAuthor: Adam WatkinsPublisher: Cengage Learning, Inc Imprint: Charles River Media Dimensions: Width: 18.80cm , Height: 2.50cm , Length: 23.40cm Weight: 0.908kg ISBN: 9781584504856ISBN 10: 1584504854 Pages: 453 Publication Date: 06 April 2006 Audience: College/higher education , Tertiary & Higher Education Format: Mixed media product Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |