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OverviewIntroduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologiesC# and DirectX, and the .NET Frameworkand you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. Full Product DetailsAuthor: Marshall Harrison , Lynn Thomas HarrisonPublisher: APress Imprint: APress Edition: Softcover reprint of the original 1st ed. Dimensions: Width: 17.80cm , Height: 2.70cm , Length: 23.50cm Weight: 0.821kg ISBN: 9781590590812ISBN 10: 1590590813 Pages: 424 Publication Date: 22 August 2003 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Awaiting stock ![]() The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you. Table of ContentsReviewsAuthor InformationLynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is employed as a senior systems engineer for Diamond Visionics Company, a visualization engineering company. He lives in Binghamton, New York with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years. Tab Content 6Author Website:Countries AvailableAll regions |