Internet Spaceships Are Serious Business: An EVE Online Reader

Author:   Marcus Carter ,  Kelly Bergstrom ,  Darryl Woodford
Publisher:   University of Minnesota Press
ISBN:  

9780816699087


Pages:   296
Publication Date:   23 March 2016
Format:   Paperback
Availability:   Available To Order   Availability explained
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Internet Spaceships Are Serious Business: An EVE Online Reader


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Full Product Details

Author:   Marcus Carter ,  Kelly Bergstrom ,  Darryl Woodford
Publisher:   University of Minnesota Press
Imprint:   University of Minnesota Press
Dimensions:   Width: 17.80cm , Height: 3.80cm , Length: 25.40cm
Weight:   0.544kg
ISBN:  

9780816699087


ISBN 10:   0816699089
Pages:   296
Publication Date:   23 March 2016
Audience:   College/higher education ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Contents Glossary of EVE Online Jargon Introduction Marcus Carter, Kelly Bergstrom, and Darryl Woodford 1. EVE Online for the Uninitiated Kelly Bergstrom and Marcus Carter 2. EVEOnline Is Hard and It Matters Christopher Paul 3. Virtual Interstellar Travel William Sims Bainbridge 4. Universes, Metaverses, and Multiverses Kjartan Pierre Emilsson 5. The Digital Grind: Time and Labor as Resources of War in EVE Online Oskar Milik 6. The Russians Are Coming! Stereotypes and Perceptions of “Russianness” in EVE Online Catherine Goodfellow 7. The Art of Selling Trust Chribba 8. We Play Something Awful: Goon Projects and Pervasive Practice on Online Games Richard Page 9. The Accidental Spymaster Keith Harrison 10. The Evolution of Player Organizations: A Goonswarm Perspective The Mittani (Alexander Gianturco) 11. RIP Vile Rat: Makeshift Memorials in EVE Online Martin R. Gibbs, Marcus Carter, and Joji Mori 12. Imagined Capsuleers: Reframing Discussions about Gender and EVE Online Kelly Bergstrom 13. The Social System in EVE Online Mantou (Zhang Yuzhou) 14. Do EVE Online Players Dream of Icelandic Spaceships? The Role and Mechanisms of Co-creation in CCP’s Success Jedrzej Czarnota 15. EVEOnline as History Nick Webber 16. On the EVE of Preservation: Conserving a Complex Universe Kristin MacDonough, Rebecca Fraimow, Dan Erdman, Kathryn Gronsbell, and Erica Titkemeyer Contributors Index

Reviews

""Internet Spaceships Are Serious Business is one of the most comprehensive collections of works on EVE Online ever produced, but written in language that is accessible to the uninitiated reader. It captures a side of EVE that is often lost in academic writings, and each chapter stands as a snapshot in time of one of the world’s most unique and well-studied massively multiplayer online games.""—Brendan Drain, MMO expert ""A book as unique as EVE itself—it will make you think, help you understand a game you may never play, and afford a glimpse onto a less traveled byway of the gaming universe. The roster of authors is delightfully varied, with contributions from archivists, developers, players, PhD students, and researchers, broadening inquiry into a thoughtful, engaging treatment of a cherished game.""—Bonnie Nardi, author of My Life as a Night Elf Priest: An Anthropological Account of “World of Warcraft”*\ ""By addressing everything from collaboration to conflict, from economics to embodiment, the authors of Internet Spaceships Are Serious Business use the specific case study of EVE Online to investigate how emerging digital technologies reshape selfhood and society.""—Tom Boellstorff, author of Coming of Age in Second Life: An Anthropologist Explores the Virtually Human ""This work serves as an excellent consideration of the world of EVE Online for any researcher.""—American Journal of Play


Internet Spaceships Are Serious Business is one of the most comprehensive collections of works on EVE Online ever produced, but written in language that is accessible to the uninitiated reader. It captures a side of EVE that is often lost in academic writings, and each chapter stands as a snapshot in time of one of the world's most unique and well-studied massively multiplayer online games. -Brendan Drain, MMO expert A book as unique as EVE itself-it will make you think, help you understand a game you may never play, and afford a glimpse onto a less traveled byway of the gaming universe. The roster of authors is delightfully varied, with contributions from archivists, developers, players, PhD students, and researchers, broadening inquiry into a thoughtful, engaging treatment of a cherished game. -Bonnie Nardi, author of My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft *\ By addressing everything from collaboration to conflict, from economics to embodiment, the authors of Internet Spaceships Are Serious Business use the specific case study of EVE Online to investigate how emerging digital technologies reshape selfhood and society. -Tom Boellstorff, author of Coming of Age in Second Life: An Anthropologist Explores the Virtually Human This work serves as an excellent consideration of the world of EVE Online for any researcher. -American Journal of Play


This work serves as an excellent consideration of the world of EVE Online for any researcher. --American Journal of Play Internet Spaceships Are Serious Business is one of the most comprehensive collections of works on EVE Online ever produced, but written in language that is accessible to the uninitiated reader. It captures a side of EVE that is often lost in academic writings, and each chapter stands as a snapshot in time of one of the world's most unique and well-studied massively multiplayer online games. --Brendan Drain, MMO expert A book as unique as EVE itself--it will make you think, help you understand a game you may never play, and afford a glimpse onto a less traveled byway of the gaming universe. The roster of authors is delightfully varied, with contributions from archivists, developers, players, PhD students, and researchers, broadening inquiry into a thoughtful, engaging treatment of a cherished game. --Bonnie Nardi, author of My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft *\ By addressing everything from collaboration to conflict, from economics to embodiment, the authors of Internet Spaceships Are Serious Business use the specific case study of EVE Online to investigate how emerging digital technologies reshape selfhood and society. --Tom Boellstorff, author of Coming of Age in Second Life: An Anthropologist Explores the Virtually Human


Author Information

Marcus Carter is a research fellow in the Microsoft Research Centre for Social Natural User Interfaces at the University of Melbourne. Kelly Bergstrom is a postdoctoral researcher at York University. Darryl Woodford is is a visiting fellow with the Digital Media Research Centre and the Creative Industries Faculty at Queensland University of Technology.

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