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OverviewStudienarbeit aus dem Jahr 2004 im Fachbereich Informatik - Internet, neue Technologien, Note: gut, Technische Universit t Carolo-Wilhelmina zu Braunschweig (Institut f r Betriebssysteme und Rechnerverbund), 29 Eintragungen im Literaturverzeichnis, Sprache: Deutsch, Anmerkungen: Diese Arbeit besch ftigt sich mit den zu erwartenden Problemen von Mehrbenutzer-Echtzeitspielen, im Speziellen First Person Shooter, in zuk nftigen mobilen Ad-Hoc Netzen und deren L sungen., Abstract: This work takes a look at the problems of multiplayer games in special first person shooter in future mobile ad-hoc networks and presents some solutions. At first different network architectures are examined regarding their suitability for mobile ad-hoc networks. After this the reasons of network delays were analyzed, which are the most critical point when playing over a communication channel. Techniques of current internet real-time games are presented for fight this and further problems. For illustration some concrete realizations from popular first person shooter games are explained. In the end the upcoming problems in mobile ad-hoc networks are described and conventional methods to solve them are presented. Full Product DetailsAuthor: Tobias Schroter , Tobias Schr TerPublisher: Grin Verlag Imprint: Grin Verlag Dimensions: Width: 21.00cm , Height: 0.40cm , Length: 14.80cm Weight: 0.095kg ISBN: 9783638707848ISBN 10: 3638707849 Pages: 66 Publication Date: 07 August 2007 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Language: English & German Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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