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OverviewWhat really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the unconscious preferences?All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: Full Product DetailsAuthor: Josiah Lebowitz , Chris Klug (Instructor, Carnegie Mellon University Entertainment Technology Center)Publisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.775kg ISBN: 9781138427464ISBN 10: 1138427462 Pages: 332 Publication Date: 02 August 2017 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1 Game Stories, Interactivity, and What Players Want; Chapter 2 A Brief History of Storytelling in Games; Chapter 3 The Hero’s Journey and the Structure of Game Stories; Chapter 4 The Story and the Characters; Chapter 5 Making Stories Emotional; Chapter 6 Defining Interactive and Player-Driven Storytelling; Chapter 7 Fully Traditional and Interactive Traditional Stories; Chapter 8 Multiple-Ending Stories; Chapter 9 Branching Path Stories; Chapter 10 Open-Ended Stories; Chapter 11 Fully Player-Driven Stories; Chapter 12 The Argument for the Supremacy of Player-Driven Storytelling; Chapter 13 The Argument Against the Supremacy of Player-Driven Storytelling; Chapter 14 What Players Really Want: The Most Important Issue; Chapter 15 The Future of Storytelling in Games;ReviewsLebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challenges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting. -Kathleen Dunley, Faculty Chair-English, Rio Salado College Interactive Storytelling in Games is a great primer for students, educators, and writers looking to move into this increasingly prominent profession. The authors explain branching dialogue clearly and carefully, covering many details that are ordinarily lost on writers of other types of fiction, as well as the designers of many games! This book will help you understand what makes games tick, how to tell stories using them, and what players really want out of their games and stories. It's thought-provoking, intelligent, and founded on a combination of experience and research that's hard to match.-Chris Keeling, Course Director, Game Design, Full Sail University; Executive Committee Member, IGDA Game Writing SIG Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting. -Kathleen Dunley, Faculty Chair-English, Rio Salado College Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challenges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting. -Kathleen Dunley, Faculty Chair-English, Rio Salado College Interactive Storytelling in Games is a great primer for students, educators, and writers looking to move into this increasingly prominent profession. The authors explain branching dialogue clearly and carefully, covering many details that are ordinarily lost on writers of other types of fiction, as well as the designers of many games! This book will help you understand what makes games tick, how to tell stories using them, and what players really want out of their games and stories. It's thought-provoking, intelligent, and founded on a combination of experience and research that's hard to match.-Chris Keeling, Course Director, Game Design, Full Sail University; Executive Committee Member, IGDA Game Writing SIG Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the promises, and the challnges, of experimenting with game narratives. The use of diverse case studies, which cover everything from the classic Final Fantasy VII to the Japanese visual novel genre, provide readers with the opportunity to engage Lebowitz and Klug's ideas and inspire innovation in their own writing. The exercises and questions both guide readers through the key points, and encourage application and exploration, perfect for a classroom setting. -Kathleen Dunley, Faculty Chair-English, Rio Salado College Author InformationJosiah Lebowitz Tab Content 6Author Website:Countries AvailableAll regions |