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OverviewFull Product DetailsAuthor: Ronald Poppe , John-Jules Meyer , Remco Veltkamp , Mehdi DastaniPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 1st ed. 2017 Volume: 178 Dimensions: Width: 15.50cm , Height: 1.70cm , Length: 23.50cm Weight: 4.745kg ISBN: 9783319496153ISBN 10: 3319496158 Pages: 300 Publication Date: 15 November 2016 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsDesigning collaborative games for children education on sustainable development.- Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students.- A Serious Game for Learning Social Networking Literacy by Flaming Experiences.- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies.- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle.- Monitoring Interactions.- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation.- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation.- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence.- Interactive Advertisements in an IoT Era Exertion games.- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence.- Distributed Embodied Team Play, a Distributed Interactive Pong Playground.- A Throw Training System Utilizing Visual and Sound Effects.- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games.- Deep learning for classifying Battlefield 4 players.- Do Warriors, Villagers and Scientists Decide Differently?.- The Impact of Role on Message Framing.- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations.- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games.- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display.- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration.- My Drama: Story-based Game for Understanding Emotions in Context.- Building game scripting DSL's with the Metacasanova metacompiler.- Interaction Design Tools for Autism.- Poeme Numerique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |