Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers

Author:   Ronald Poppe ,  John-Jules Meyer ,  Remco Veltkamp ,  Mehdi Dastani
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2017
Volume:   178
ISBN:  

9783319496153


Pages:   300
Publication Date:   15 November 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Intelligent Technologies for Interactive Entertainment: 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28–30, 2016, Revised Selected Papers


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Author:   Ronald Poppe ,  John-Jules Meyer ,  Remco Veltkamp ,  Mehdi Dastani
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2017
Volume:   178
Dimensions:   Width: 15.50cm , Height: 1.70cm , Length: 23.50cm
Weight:   4.745kg
ISBN:  

9783319496153


ISBN 10:   3319496158
Pages:   300
Publication Date:   15 November 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Designing collaborative games for children education on sustainable development.- Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students.- A Serious Game for Learning Social Networking Literacy by Flaming Experiences.- Game@School. Teaching through Gaming and Mobile-based Tutoring Systems Interaction technologies.- Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle.- Monitoring Interactions.- Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation.- Analyzing Fear Using a Single-Sensor EEG Device Persuasion and motivation.- Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence.- Interactive Advertisements in an IoT Era Exertion games.- Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence.- Distributed Embodied Team Play, a Distributed Interactive Pong Playground.- A Throw Training System Utilizing Visual and Sound Effects.- Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games.- Deep learning for classifying Battlefield 4 players.- Do Warriors, Villagers and Scientists Decide Differently?.- The Impact of Role on Message Framing.- The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations.- Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games.- The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display.- WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration.- My Drama: Story-based Game for Understanding Emotions in Context.- Building game scripting DSL's with the Metacasanova metacompiler.- Interaction Design Tools for Autism.- Poeme Numerique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs.

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