Intelligent Technologies for Interactive Entertainment: 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings

Author:   Dennis Reidsma
Publisher:   Springer International Publishing AG
Edition:   2014 ed.
Volume:   136
ISBN:  

9783319081885


Pages:   153
Publication Date:   24 July 2014
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Intelligent Technologies for Interactive Entertainment: 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings


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Author:   Dennis Reidsma
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   2014 ed.
Volume:   136
Dimensions:   Width: 15.50cm , Height: 0.90cm , Length: 23.50cm
Weight:   2.701kg
ISBN:  

9783319081885


ISBN 10:   3319081888
Pages:   153
Publication Date:   24 July 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

A research on value chain structure of the performing arts consumers social media usage : Application of means-end chain theory and involvement.- Predicting Shot Success for Table Tennis using Video Analysis and Machine Learning.- Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms.- Choreographing Digital Water for Interactive Water Performance.- Collaborative Choreography: A Critical Inquiry Into Designing Creative Interactive Systems.- Perception and manipulation of game control.- Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking.- Special Session on Humor in Intelligent Environments Towards Environments that Have a Sense of Humor.- Understanding the Foundations and Devices in Humour to Determine Practical Design Methods for Systems that Create and/or Detect Humour.- Engaging Participation in STEM Education: Creating Meaningful Experiences with Interaction Design.- Radical Publishing: The Organization and Distribution of Art, Literature and Information in the 21st Century.

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