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OverviewIntermediate modeling and texture mapping used by the largest and most respected computer graphic studios in the world. Loaded with concepts, case studies, tutorials, interviews, and hundreds of graphic examples, this book is a valuable exploration of the tested practices of computer graphics industry veterans. Full Product DetailsAuthor: Tom CapizziPublisher: Cengage Learning, Inc Imprint: Premier Press Dimensions: Width: 21.60cm , Height: 1.70cm , Length: 27.50cm Weight: 1.005kg ISBN: 9781931841504ISBN 10: 1931841500 Pages: 288 Publication Date: 27 August 2002 Audience: College/higher education , Tertiary & Higher Education Format: Paperback Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsIntroduction Computer Graphics Primer Part I: CG Overview 1. Industry Background 2. Interviews with John Hughes and Bill Kroyer Part 2: Modeling and Texture Mapping Techniques 3. Modeling Overview 4. Modeling Tools and Techniques 5. Modeling Resources 6. Modeling Specialties 7. Character Modeling Tutorial 8. Texture Mapping 9. Texture Mapping Tools 10. Texture Specialties 11. Organic Texture Mapping Tutorial Part 3: Practical Application 12. Planning a 3D Project 13. Constructing the Inspired Character Author InformationTom Capizzi is a technical director at Rythym and Hues Studios. He has teaching experience at such respected schools as Center for Creative Studies in Detroit, Academy of Art in San Francisco, and Art Center College of Design in Pasadena. He has been in film production in LA as a modeling and lighting technical director on many feature productions including Dr. Doolittle 2, The Flintstones: Viva Rock Vegas, Stuart Little, Mystery Men, Babe 2: Pig in the City, and Mouse Hunt. Tab Content 6Author Website:Countries AvailableAll regions |