Innovating with Augmented Reality: Applications in Education and Industry

Author:   P Kaliraj ,  Devi Thirupathi
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032151199


Pages:   188
Publication Date:   12 March 2025
Format:   Paperback
Availability:   In Print   Availability explained
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Innovating with Augmented Reality: Applications in Education and Industry


Overview

Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.

Full Product Details

Author:   P Kaliraj ,  Devi Thirupathi
Publisher:   Taylor & Francis Ltd
Imprint:   Auerbach
Weight:   0.380kg
ISBN:  

9781032151199


ISBN 10:   1032151196
Pages:   188
Publication Date:   12 March 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Preface. Acknowledgments. Editors Biographies. Contributors. 1 Augmented Reality. 2 Industry 4.0: Augmented and Virtual Reality in Education. 3 Augmented Reality Changing the Food and Beverage Industries. 4 Augmented Reality: A Boon for the Teaching and Learning Process. 5 New Horizons for Learning: Augmented Reality in Education. 6 Gamification for Education 5.0. 7 Augmented Reality Apps: A Developer’s Perception. 8 Modernized Healthcare Using Augmented Reality. Appendix. Index.

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