In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles

Author:   Philip Garton
Publisher:   Helion & Company
Volume:   1
ISBN:  

9781913336097


Pages:   118
Publication Date:   04 May 2020
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles


Overview

n seventeenth century Europe it must have seemed that there was always a conflict somewhere. This century of battles is the inspiration for these wargames rules. Designed for ease of play, In Deo Veritas offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of battle. Keeping the men going, even when things don't seem too good, is critical for success. Units become progressively disabled as disorder sets in and cohesion begins to suffer. At the heart of the game is a simple Disorder Test. If commanders don't take care to maintain cohesion then their forces could be heading for destruction! In weighing up the scale of your achievements at the end of the game, will you be able to claim a major victory in your dispatches? Just take care to remember that your next battle may not be so successful. Using the smaller scales of 6, 10 or 15mm the usual 6' x 4' table gives a scale battlefield over a mile wide. This is large enough to cover all but the largest engagements. The six historical battle scenarios provide different challenges and give players the insight into the nature of seventeenth century warfare. The Terrain Generator and a system of points allow the players to develop their own scenarios. In battle nothing is certain but generals that practice their skills are more likely to be victorious. 6 scenario maps, 56 tables, 44 colour photos/ills

Full Product Details

Author:   Philip Garton
Publisher:   Helion & Company
Imprint:   Helion & Company
Volume:   1
ISBN:  

9781913336097


ISBN 10:   1913336093
Pages:   118
Publication Date:   04 May 2020
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

An attractive volume, with potential well beyond the formal sub-title of 'Fast Play Rules for Exciting 17th Century Battles'. * Miniature Wargames 11/05/2021 *


...the color production values are up to Helion's excellent standard... -- Historical Miniatures Gaming Society


An attractive volume, with potential well beyond the formal sub-title of 'Fast Play Rules for Exciting 17th Century Battles'. * Miniature Wargames 11/05/2021 * ...well-written and laid out in a mannerthat follows the game sequence. [...] The period is also backed up by some great books from Helion's 'In The Century of the Soldier' series. * Wargames, Soldiers, and Strategy 01/09/2021 *


…well-written and laid out in a mannerthat follows the game sequence. […] The period is also backed up by some great books from Helion's 'In The Century of the Soldier' series. * Wargames, Soldiers, and Strategy 01/09/2021 * An attractive volume, with potential well beyond the formal sub-title of ‘Fast Play Rules for Exciting 17th Century Battles’. * Miniature Wargames 11/05/2021 *


Author Information

The author has been engaged with military history and wargaming for many years. His experience includes a decade in the Territorial Army using his simulation skills to provide advice and training at a tactical level. He has been involved in scenario design for cold war wargames but his current interests are in European medieval and seventeenth century history. An active gamer from an early age, he is a current member of the Pike and Shot Society. In support of his research efforts he has also been a member of the Society of Ancients and the Lance & Longbow Society. His current research into game design and historical topics continues with enthusiasm. He has been a national level competition gamer for his club but is now focused on game design, with an emphasis on creating enjoyment and playability. Like most wargamers he enjoys painting, trying new ideas for games, and occasionally winning a game or two.

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