Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms

Author:   Abel Gomes ,  Irina Voiculescu ,  Joaquim Jorge ,  Brian Wyvill
Publisher:   Springer London Ltd
Edition:   2009 ed.
ISBN:  

9781447158776


Pages:   351
Publication Date:   30 October 2014
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms


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Author:   Abel Gomes ,  Irina Voiculescu ,  Joaquim Jorge ,  Brian Wyvill
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   2009 ed.
Dimensions:   Width: 15.50cm , Height: 1.90cm , Length: 23.50cm
Weight:   0.563kg
ISBN:  

9781447158776


ISBN 10:   1447158776
Pages:   351
Publication Date:   30 October 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Mathematics and Data Structures.- Mathematical Fundamentals.- Spatial Data Structures.- Sampling Methods.- Root Isolation Methods.- Interval Arithmetic.- Root-Finding Methods.- Reconstruction and Polygonisation.- Continuation Methods.- Spatial Partitioning Methods.- Implicit Surface Fitting.- Designing Complex Implicit Surface Models.- Skeletal Implicit Modelling Techniques.- Natural Phenomenae-I: Static Modelling.- Natural Phenomenae-II: Animation.

Reviews

From the reviews: The book does contain many algorithm examples and ... graphics examples, as well as a scattering of data structures but it would have benefited greatly from a chapter devoted entirely to graphics programming. ... A computer graphics specialist who needs to learn how to actually implement the various algorithms would need to look elsewhere. ... This book would be ideal as an introduction to the field for a beginning researcher, or for a graphics specialist who wants ... introductory information on a particular algorithm. (Alasdair McAndrew, ACM Computing Reviews, December, 2009) The book consist of eleven chapters organized in four parts and can be seen as a self-contained tool for graduate students, researchers, and interested practitioners from industry, regarding the usage of implicit curves and surfaces for computer graphics, geometric modelling, computer games etc. ... The book ends with a rich reference section containing more than 400 papers, enforcing the idea that this work represents a valuable source for the reader. (Mirel Cosulschi, Zentralblatt MATH, Vol. 1190, 2010)


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