Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces

Author:   Adriana de Souza e Silva ,  Ragan Glover-Rijkse
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367427788


Pages:   224
Publication Date:   28 February 2020
Format:   Hardback
Availability:   In Print   Availability explained
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Hybrid Play: Crossing Boundaries in Game Design, Players Identities and Play Spaces


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Overview

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

Full Product Details

Author:   Adriana de Souza e Silva ,  Ragan Glover-Rijkse
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.453kg
ISBN:  

9780367427788


ISBN 10:   0367427788
Pages:   224
Publication Date:   28 February 2020
Audience:   College/higher education ,  Tertiary & Higher Education ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

"Introduction Understanding Hybrid Play Adriana de Souza e Silva & Ragan Glover-Rijkse Part I: Hybrid Making Chapter One You Start It: A dialogue with Nick Tandavanitj from Blast Theory Ragan Glover-Rijkse Chapter Two Keeping Coherence across Thresholds: A narrative perspective on hybrid games Davide Spallazzo & Ilaria Mariani Chapter Three Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine Kristina Bell Chapter Four En(Twine)d: A feminist software analysis Sarah Evans Part II: Hybrid Subjects Chapter Five The Hybrid Agency of Hybrid Play Frans Mäyrä Chapter Six Casual Bodies are Hybrid Bodies Shira Chess Chapter Seven Hybrid Play in Edutainment: A media archaeology approach to Math Blaster! Claire Carrington Chapter 8 Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace Jessica Elam & Stephen B. Crofts Wiley Part III: Hybrid Spaces Chapter Nine Haptic Play: Understanding hybrid play through Pokémon Go Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez Chapter Ten How We Deal with Dark Souls: The aesthetic category as method Cameron Kunzelman Chapter Eleven #HushHarbors: Get Out, memes, and twitter Katreena E. Alder Chapter Twelve ""You Broke Minecraft"": Hybrid play and the materialization of game spaces through mobile Minecraft Joel Schneier"

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Author Information

Adriana de Souza e Silva is Professor of Communication at NC State University. Dr. de Souza e Silva works in the fields of mobile communication and internet studies, with a particular focus on how location-based technologies help us make sense of our interactions with public spaces and society. Ragan Glover-Rijkse is a Ph.D. student in the Communication, Rhetoric, and Digital Media program at NC State University. Her research considers the intersections between mobile media, infrastructures, and space/place.

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