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OverviewThis book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future. Full Product DetailsAuthor: John Waterworth , Kei HoshiPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: Softcover reprint of the original 1st ed. 2016 Volume: 0 Dimensions: Width: 15.50cm , Height: 0.60cm , Length: 23.50cm Weight: 1.942kg ISBN: 9783319807829ISBN 10: 331980782 Pages: 105 Publication Date: 27 May 2018 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsPart I - Living in Mixed Reality.- Introduction: Divided Presence in Mixed Reality.- The Problems of Design.- Part II - Human-Experiential Design.- The Foundations of Human-experiential Design.-Designing with Blends.- Bridging Contextual Gaps with Blended Reality Spaces.- Part III – Blending Reality.-Designing Blended Reality Spaces.- Acting and Interacting in the Here and Now.- Index.ReviewsAuthor InformationJohn Waterworth is a full Professor of Informatics and member of the Q-life research group at Umeå University in Sweden. He has a PhD in Experimental Psychology and has carried out research on human-computer interaction over a long period - in the UK (British Telecom Research Labs), Singapore (Institute of Systems Science) and Sweden (Umeå University and the Interactive Institute). Recent research has focused on the subjective experience and psychological impact of using new information and communication technology on quality of life and health. With over 200 publications to his name, he is best known for his work on topics such as information exploration, interaction design, and the experience of presence and creativity in mediated environments. Kei Hoshi is a senior lecturer in product innovation design at the University of South Australia, with over 20 year’s professional and academic experience in design. Prior to joining UniSA, he worked as a post-doctoral researcher at the University of Zurich, as part of the Neurology and Rehabilitation group, exploring new therapy and assessment solutions based on wearable technologies. He has a Ph.D. in Informatics Umeå University, Sweden and a Master of Design from the Institute of Design, Illinois Institute of Technology. As a professional designer, he has worked on A/V & telecommunication systems for a major Japanese manufacturing company, and worked with Isao Hosoe, a Milan-based designer in Italy. His research interests include methods and theory in human-computer interaction, and their application to designing interactive systems. Tab Content 6Author Website:Countries AvailableAll regions |