Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings

Author:   Peter Forbrig ,  Fabio Paternó ,  Annelise Mark Pejtersen
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   2010 ed.
Volume:   332
ISBN:  

9783642422898


Pages:   314
Publication Date:   13 December 2014
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Human-Computer Interaction: Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings


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Full Product Details

Author:   Peter Forbrig ,  Fabio Paternó ,  Annelise Mark Pejtersen
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   2010 ed.
Volume:   332
Dimensions:   Width: 15.50cm , Height: 1.80cm , Length: 23.50cm
Weight:   0.504kg
ISBN:  

9783642422898


ISBN 10:   3642422896
Pages:   314
Publication Date:   13 December 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Keynote.- The Power and the Puzzles of Auditory Interfaces.- Specification and Modeling.- Improving the Search for User Interface Design Patterns through Typed Relationships.- Contributions of Psychology to the Design of Diagnostic Decision Support Systems.- A Composite Task Meta-model as a Reference Model.- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition.- User-Centered Development.- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation.- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain.- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train).- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety.- Usable Systems.- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations.- The Focus on Usability in Testing Practices in Industry.- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants.- Supporting the Spreadsheet Idea for Interactive Database Applications.- Social and Cultural Problems.- What Is Culture? Toward Common Understandings of Culture in HCI.- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games.- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii.- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos.- Mobile and Web Applications.- Generating Exploratory Search Interfaces for the Semantic Web.- Can Adaptive Interfaces Improve the Usability of Mobile Applications?.- Video Game Design for MobilePhones.- Epistemology, Emotions and Personalization.- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking.- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots.- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations.- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings.- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization.- Posters.- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction.- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition.- Experiments with Adaptable Interfaces for Elderly People.- The Practice of Interaction Design.- Artefacts as a Cultural and Collaborative Probe in Interaction Design.- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose.- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt.- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance.- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback.- Personalized Sightseeing Tours Support Using Mobile Devices.- Reaction on a Change of User Context in Complex Mobile User Adaptive System.- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.

Reviews

From the reviews: A cutting-edge selection of contemporary human-computer interaction research appears in these 37 presentations. Each paper has an abstract, keywords, and a reference list at the end. All papers address the interface between humans and computers. Consequently, I recommend the collection to provide an overview of what is currently being considered primarily in a university setting. (Brad Reid, ACM Computing Reviews, November, 2011)


From the reviews: “A cutting-edge selection of contemporary human-computer interaction research appears in these 37 presentations. Each paper has an abstract, keywords, and a reference list at the end. … All papers address the interface between humans and computers. … Consequently, I recommend the collection to provide an overview of what is currently being considered primarily in a university setting.” (Brad Reid, ACM Computing Reviews, November, 2011)


From the reviews: A cutting-edge selection of contemporary human-computer interaction research appears in these 37 presentations. Each paper has an abstract, keywords, and a reference list at the end. ... All papers address the interface between humans and computers. ... Consequently, I recommend the collection to provide an overview of what is currently being considered primarily in a university setting. (Brad Reid, ACM Computing Reviews, November, 2011)


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