Human-Computer Interaction - INTERACT 2017: 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I

Author:   Regina Bernhaupt ,  Girish Dalvi ,  Anirudha Joshi ,  Devanuj K. Balkrishna
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2017
Volume:   10513
ISBN:  

9783319677439


Pages:   544
Publication Date:   20 September 2017
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Human-Computer Interaction - INTERACT 2017: 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I


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Author:   Regina Bernhaupt ,  Girish Dalvi ,  Anirudha Joshi ,  Devanuj K. Balkrishna
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2017
Volume:   10513
Weight:   8.599kg
ISBN:  

9783319677439


ISBN 10:   3319677438
Pages:   544
Publication Date:   20 September 2017
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Adaptive design and mobile applications.- A Minimalist Approach for Identifying Affective States for Mobile Interaction Design.- Automatic Generation of User Interface Layouts for Alternative Screen Orientations.- Defining Gestural Interactions for Large Vertical Touch Displays.- MyCarMobile: A travel assistance emergency mobile app for deaf people.- Touch Shadow Interaction and Continuous Directional User Interface for Smartphone.- Aging and disabilities.- Age-related effects of task difficulty on the semantic relevance of query reformulations.- Could People with Stereo-deficiencies Have a Rich 3D Experience Using HMDs.- How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet.- MeViTa: Interactive Visualizations to Help Older Adults with their Medication Intake using a Camera-Projector System.- Assistive technology for blind users.- Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction.- Comparing Two Approaches of Tactile Zooming on a Large Pin-matrix Device.- Improve the Accessibility of Tactile Charts.- Investigations on Laterotactile Braille Reading.- Performance of Accessible Gesture-based Indic Keyboard.- Audience engagement.- Designing Collaborative Co-located Interaction for an Artistic Installation.- Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation.- Haunting Space, Social Interaction in a Large-Scale Media Environment.- In-the-moment and beyond: Combining post-hoc and real time data for the study of audience perception of electronic music performance.- Piano Staircase: Exploring Movement-based Meaning Making in Interacting with Ambient Media.- Co-design studies.- A Co-design Study of Digital Service Ideas in the Bus Context.- Designing for Financial Literacy: Co-Design with Children in Rural Sri Lanka.- Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories.- Towards Participatory Prototyping with Older Adults with and without Cognitive Impairment: Challenges and Lessons Learned.-Using Critical Incidents in Workshops to Inform eHealth Design.- Cultural differences and communication technology.- A Confucian Look at Internet Censorship in China.- A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation.- Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness.- How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians.- Design rationale and camera-control.- Capturing Design Decision Rationale with Decision Cards.- Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants.- Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study.- On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-based Cinematographic User Interface.- You'veGot the Moves, We've Got the Motion -Understanding and Designing for Cinematographic Camera Motion Control.

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