|
|
|||
|
||||
OverviewHailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry. Full Product DetailsAuthor: Andrew Sears , Julie A. JackoPublisher: Taylor & Francis Ltd Imprint: CRC Press Dimensions: Width: 21.00cm , Height: 1.50cm , Length: 28.00cm Weight: 0.453kg ISBN: 9781138115057ISBN 10: 1138115053 Pages: 284 Publication Date: 31 May 2017 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsDesigning for Diversity. The Digital Divide: The Role of Gender in Human Computer Interaction. Information Technology and Older Adults. HCI for Kids. Information Technology for Cognitive Support. Physical Disabilities and Computing Technologies: An Analysis of Impairments. Perceptual Impairments: New Advancements Promoting Technological Access. Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing. Computing Technologies for Deaf and Hard of Hearing Users. Application/Domain Specific Design. Human-Computer Interaction in Health Care. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products. Motor Vehicle Driver Interfaces. Human-Computer Interaction in Aerospace. User-Centered Design in Games.ReviewsAuthor InformationJulie A. Jacko, Andrew Sears Tab Content 6Author Website:Countries AvailableAll regions |
||||