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OverviewThis book offers a corrective to the trend in virtual reality studies that overemphasizes the role of hardware technology and visual/auditory fidelity as the sole means of establishing users’ sense of presence, and instead offers a more holistic, embodied, and human-focused means of understanding presence (through immersion, interactivity, and imagination) in virtual reality. The main questions tackled in this book address the role of the body in VR experiences, and how our bodies' navigation of these spaces influence users’ sense of presence in such experiences. Full Product DetailsAuthor: Elizabeth CaravellaPublisher: Bloomsbury Publishing Plc Imprint: Bloomsbury Academic ISBN: 9798765158180Pages: 178 Publication Date: 19 February 2026 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Forthcoming Availability: Manufactured on demand Table of ContentsList of Tables About the Author Introduction: Why Study Presence in Virtual Reality Games? 1. Virtual Reality Through Time and Space 2. Dimensionality & Embodiment in Virtual Reality Games 3. Immersion & Presence in Rhythm Games 4. Interactivity & Procedural Rhetoric 5. Imagination, Affect, & Emotional Engagement Conclusion: Persuading Presence as a Recursive ProcessReviewsThis book offers a much-needed corrective to the technology-obsessed discourse surrounding virtual reality. Elizabeth Caravella demonstrates how our sense of ""presence"" emerges from the complex interplay between our embodied movements, spatial awareness, and the procedural design of virtual experiences themselves. Her framework examining immersion, interactivity, and imagination offers both scholars and VR designers practical insights for creating more meaningful and accessible virtual experiences. * Jason Tham, Associate Professor, Texas Tech University, USA * Author InformationElizabeth (Beth) Caravella is an Assistant Professor at York University, Tab Content 6Author Website:Countries AvailableAll regions |
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