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OverviewThis book offers an unflinching look at the creative and structural challenges of storytelling in interactive media. Drawing on over 30 years of industry experience, Kelly Vero explores the rich interplay between narrative, design and technology, making the case for why story is foundational to player engagement, emotional investment, and lasting value in games and virtual worlds. The book unpacks how narrative design works across different genres and platforms. Vero brings the listener inside the design process, examining iterative workflows, empathy versus hypothesis testing, and the importance of building for diverse, evolving user bases. She draws from case studies, showing how stories are told not just through dialogue, but also through User Interface (UI), environment, mechanics, and player choice. How Video Games Made the Metaverse is about building worlds that people want to live in. Whether you're a product lead, a writer, or a designer, this book explores how to integrate content, interaction, and community into a unified whole. Listeners will understand how to apply storytelling techniques not only to games and metaverses, but also to digital products more broadly. Vero's reflections on narrative, purpose, and legacy offer a roadmap for creating digital experiences that matter, not just ones that entertain. Full Product DetailsAuthor: Kelly Vero , Gabrielle BakerPublisher: Tantor Imprint: Tantor Edition: Unabridged edition ISBN: 9798228939172Publication Date: 07 April 2026 Audience: General/trade , General Format: Audio Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationKelly Vero is a game developer, futurist, and technology pioneer with thirty years of experience in the interactive entertainment industry. She has worked with leading studios and brands worldwide, and is a frequent keynote speaker on the metaverse, narrative design, and AI. Her previous book Breaking Through Bytes was published in 2025. Gabrielle Baker is a highly respected and experienced British voice actor with her own studio at her home in Kent, England. A trained actor, she has become a bestselling audiobook narrator for award-winning authors around the world. Gabrielle has a natural RP British accent and is also experienced with accents such as Dublin, Cork, Scottish, Australian, and most regional British accents. More than anything Gabrielle describes herself as a ""storyteller,"" and her love and passion for audiobooks has seen her rise in the industry over the last few years. She has a strong following of listeners and authors who seek out her work, and she has been described as "" . . . an auditory joy!"" Tab Content 6Author Website:Countries AvailableAll regions |
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